Programming Empathy (2024)
This project explores the use of anthropomorphism in technological art, focusing on the effects that the various characteristics of a piece, such as physical appearance and behaviour, have on the viewer’s emotional response, connection to the piece, and the level of anthropomorphism that occurs. For this, three electronic sculptures were created, each designed to emulate a distinct set of emotions and evoke an emotional response in the viewer.
PIGLET
|
POSSIBLE RESPONSE EMOTIONS |
---|---|
Startled |
Guilt |
Timid |
Compassion |
Fearful |
Anxiety |
The movement of the flowers is controlled by five servo motors and 3d printed linear actuators and the movement of the viewer is detected with five ultrasonic sensors. These are all controlled by an Arduino Mega.
SISYPHUS
|
POSSIBLE RESPONSE EMOTIONS |
---|---|
Tired |
Pity |
Hopeless |
Sorrow |
Sad |
Empathy |
The movement of the piece is driven by four stepper motors and run by an Arduino Nano.
SUNNY
|
POSSIBLE RESPONSE EMOTIONS |
---|---|
Joy |
Joy |
Warmth |
Warmth |
Connection |
Connection |
The outer cover is knitted with wool, mohair, and conductive yarn which is then connected to a capacitive touch sensor allowing contact from the viewer to be detected. This is run by an Arduino Nano which also controls the Neopixel LEDs on the inside.